Selection Criteria
|
Primary Selection Criteria for Resources:
|
My fascination for Vincent Van Gogh began when I was still in elementary school when my art teacher tasked us with a project in which we were to paint in a style similar to Van Gogh’s. When I was little I remember my mother playing and singing along to “Vincent”, further cementing my adoration of the artist. Since then, I have sought out countless books, videos, replications of his work, and anything I can find that deepens my understanding of Van Gogh and his tragic genius.
With this passion fueling my research, my selection criteria ranged across varying formats including documentaries, YouTube videos, podcasts, TV episodes, audiobooks and more. To avoid my preference interfering with the selection process for materials I have not experienced, I relied on reviews and ratings from a variety of sources. As Lamb reminds, librarians need to be aware of personal bias (Lamb, 2019). I stepped somewhat out of my comfort zone in selecting a stage performance for one of my resources, as I do not typically seek out stage performances.
In an attempt to provide as many different forms of AV material, I explored a variety of journals exploring not only DVDs and audiobooks, but also video games, PC games, podcasts, YouTube videos, and varying genres of DVDs. An article from CQ Researcher praises the use of video games for educational purposes in the statement: “Among the biggest converts to video games are educators, who are using them to teach such subjects as history, geography, science and math and to hone students' critical-thinking abilities.” (Ault, 2016). Memory games such as the featured Van Gogh’s Sunflowers, as well as Virtual Reality games such as “The Night Café” have been praised for aiding in PTSD, ADHD, help stroke victims, and delay cognitive decline in adults (Ault, 2016).
YouTube videos are a growing trend in classrooms for their ease of use, in another study, faculty use YouTube both in teaching and in their own research, in addition to posting their own content there (Dougan, 2014). Use of YouTube for music, such as the Don McLean embedded video here, is widely popular where available. However, use of YouTube for informative videos is equally useful, though discretion and critical analysis of the source should be considered. Dougan states: “Similarly, YouTube can and does have a rightful place in the academic’s toolkit, but it has to be in the correct context.” (Dougan, 2014).
Works Cited
Ault, A. (2016, February 12). Video Games and Learning. CQ Researcher, 26(7). Retrieved from http://library.cqpress.com/cqresearcher/document.php?id=cqresrre2016021200
Dougan, K. (2014, July). "YouTube has Changed Everything"? Music Faculty, Librarians, and Their Use and Perceptions of YouTube. College & Research Libraries, 75(4). Retrieved from https://crl.acrl.org/index.php/crl/article/view/16375/17821
Lamb, A. (2019). Building Collections. Retrieved from Audio and Video Sources: http://eduscapes.com/av/4a.htm
With this passion fueling my research, my selection criteria ranged across varying formats including documentaries, YouTube videos, podcasts, TV episodes, audiobooks and more. To avoid my preference interfering with the selection process for materials I have not experienced, I relied on reviews and ratings from a variety of sources. As Lamb reminds, librarians need to be aware of personal bias (Lamb, 2019). I stepped somewhat out of my comfort zone in selecting a stage performance for one of my resources, as I do not typically seek out stage performances.
In an attempt to provide as many different forms of AV material, I explored a variety of journals exploring not only DVDs and audiobooks, but also video games, PC games, podcasts, YouTube videos, and varying genres of DVDs. An article from CQ Researcher praises the use of video games for educational purposes in the statement: “Among the biggest converts to video games are educators, who are using them to teach such subjects as history, geography, science and math and to hone students' critical-thinking abilities.” (Ault, 2016). Memory games such as the featured Van Gogh’s Sunflowers, as well as Virtual Reality games such as “The Night Café” have been praised for aiding in PTSD, ADHD, help stroke victims, and delay cognitive decline in adults (Ault, 2016).
YouTube videos are a growing trend in classrooms for their ease of use, in another study, faculty use YouTube both in teaching and in their own research, in addition to posting their own content there (Dougan, 2014). Use of YouTube for music, such as the Don McLean embedded video here, is widely popular where available. However, use of YouTube for informative videos is equally useful, though discretion and critical analysis of the source should be considered. Dougan states: “Similarly, YouTube can and does have a rightful place in the academic’s toolkit, but it has to be in the correct context.” (Dougan, 2014).
Works Cited
Ault, A. (2016, February 12). Video Games and Learning. CQ Researcher, 26(7). Retrieved from http://library.cqpress.com/cqresearcher/document.php?id=cqresrre2016021200
Dougan, K. (2014, July). "YouTube has Changed Everything"? Music Faculty, Librarians, and Their Use and Perceptions of YouTube. College & Research Libraries, 75(4). Retrieved from https://crl.acrl.org/index.php/crl/article/view/16375/17821
Lamb, A. (2019). Building Collections. Retrieved from Audio and Video Sources: http://eduscapes.com/av/4a.htm